Sinister Shadows

The Black Arm of Cevillin
While the fear of the Tyrannical Queen exists, and the fear of her punishments are great, that doesnt mean there arent people who take advantage still. People, and monsters perhaps, hiding in the shadows ready to strike for the right price, whether it will be your coin purse or your life.

Legitimacy of a Guild
A reason why the guild is known publicly even to the guards and the laws of the land is because the guild serves a purpose for the empire. It is the guilds responsibility to take care of betting when it comes to the Arena battles. The people of Cevillin love to earn and spend their hard earned money on the chance of making more. The moneyholders of the guild wear black armbands with the insignia of the guild and are found on street corners with bodyguards or wandering about the arena. When there are no arena battles going on, the moneyholders will "encourage" many members of the city to battle in the streets as well as anything that can be bet on, anything that can be made a profit too.

Other businesses in the city fall under the purview of the Thieves Guild, and these business take comfort that they can gouge their customers and have the guild to back their play. It doesnt always work this way but usually the higher coin gets the backing of the guild. Brothels, drug dens and illegal gambling sites fall into this section. Many fighters who can no longer fight in the arena serve as bodyguards in the guild, and the high rollers that rely on the guild for their protection.

Black Rose
Medium humanoid (human) Rogue  Level (20) Neutral Armor Class (17) Hit Points (242)(22d8+66) Speed (30ft)

STR (14) DEX (20) CON (17) INT (18) WIS (18) CHA (20)

Skills:  Acrobatics +11, Deception +10, Insight +10, Investigation +10, Perception +10, Stealth +11 Senses:   Blindsense 10ft, passive perception Damage Resistances:   Bludgeoning, Piercing, Slashing Damage Invulnerabilities:  None Damage Vulnerabilities:   None Languages:   Common, Elven, Dwarven, Halfling, Draconic Challenge:    22 (41,000 exp)

Boons:     Boon of Resilience, Boon of Dimensional Travel, Boon of Undetectability

Special Abilities:  Sneak Attack 10d6, Thieves' Cant, Cunning Action, Uncanny Dodge, Evasion, Reliable Talent, Blindsense, Slippery Mind, Elusive, Stroke of Luck.Assassination, Infiltration Expertise, Imposter, Death Strike

Actions Shortsword	''Melee Weapon Attack. ''+7 to hit. 5ft reach. one creature. 11 (1d6+11) slashing damage plus 12 (3d6) poison damage. Shortsword	''Melee Weapon Attack. ''+7 to hit. 5ft reach. one creature. 11 (1d6+11) slashing damage plus 12 (3d6) poison damage. Dartgun	''Ranged Weapon Attack. ''+11 to hit. 25ft reach. one creature. 8 (1d6+5) piercing damage plus paralyze victim. DC 19 Constitution save negates.